Source: Warhammer Armies Project: Unofficial 9th Edition

The Maw
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Spell Level 6Casting Value: 15+

By consuming the better part of a large beast, the Butcher can summon the power of the Great Maw itself; causing the ground to split wide open beneath an enemy and revealing a tooth-lined bottomless pit that hungrily snaps and snarls in anticipation of its next meal. Eternal pain awaits any who fall within...

The Maw is a direct damage spell. Place the small round template anywhere within 18" of the caster. Roll the artillery dice and the scatter dice. Unless a Hit! is rolled, move the template the distance shown on the artillery dice, in the direction shown on the scatter dice.

If a misfire is rolled, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol).

Once the final position of the template is determined, all models under the template must take an Initiative test. Models that pass the test suffer a Strength 3 hit from The Maw's sharp teeth as they scrabble clear. Models that fail the test are savaged by The Maw and suffer a Strength 7 hit with the Multiple Wounds (D6) special rule. The Maw then closes with a satisfied burp and the template is removed.

The caster can choose to use the large template instead of the small template. If he does so, the casting value of The Maw is increased to 21+ and the template moves 2D6" rather than D6".