The most powerful attacks strike home with crushing force, and cause massive damage to their victim.
Multiple Wounds (*)
Each wound inflicted by an attack with the Multiple Wounds special rule (after armour and ward saves, but before Regeneration) is multiplied into more than one wound. The exact number of wounds caused will vary from model to model and weapon to weapon, but will normally be shown in brackets as part of the special rule. For example, Multiple Wounds (2) would mean that each unsaved wound would multiply to 2 wounds, whilst Multiple Wounds (D6) would mean that each unsaved wound would multiply to D6 wounds.
Where the number of Multiple Wounds is generated by a dice roll, roll a dice separately for each unsaved wound and use the total of all the dice rolled for the final number of wounds inflicted.
Unless otherwise specified, Multiple Wounds only apply to close combat attacks.