Source: Warhammer Armies Project: Unofficial 9th Edition

Regrowth
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Spell Level 5Casting Value: 9+

Invoking the name of Duthandor, lord of the ancient wildshrines, the Wizard infuses their fallen friends with fresh life, closing wounds and broken bones with supernatural speed.

Regrowth is an augment spell with a range of 24". The target unit instantly recovers D3+1 Wounds' worth of models slain earlier in the battle (Cavalry count as 2 models). The wounds in the unit are regained in a strict order. First any slain command groups models are resurrected in an order of your choosing, displacing rank-and-file models as required. Then rank-and-file models with multiple Wounds are healed to their starting value. Finally, any remaining wounds resurrect rank and file models (in the case of multiple wound rank and file models, the first resurrected models must be fully healed before another can be resurrected, and so on). These are added to the front or rear of the unit as you wish as long as the unit keeps a legal formation. Regrowth cannot take a unit beyond its starting size, and cannot be used to heal characters or their mounts. Any models that are resurrected retain any rules and/or bonuses the unit has gained or lost this turn. The Wizard can choose to extend the range of this spell to 48". If they do so, the casting value of Regrowth is increased to 11+.