Source: Warhammer Armies Project: Unofficial 9th Edition

Final Transmutation
URL Copied!

Spell Level 6Casting Value: 15+

The Wizard unleashes a hail of magical energy, transmuting the flesh of their foes to unliving golden statues.

Final Transmutation is a direct damage spell with a range of 18". Roll a D6 for every model in the target unit – on a 5+ they suffer a Wound using the Multiple Wounds (D3) and Ignores Armour Saves special rules as well as ignoring Regeneration.

In addition, any enemy unit within 12" of the target at the start of their following turn (including the target itself) must test for Stupidity in order to overcome the lure of the riches that have appeared in their vicinity. This does not apply to models with Immunity (Psychology), War Beasts, Monstrous Beasts or Monsters.

The Wizard can choose to extend the range of this spell to 36". If they do so, the casting value of the Final Transmutation is increased to 18+.