Source: Warhammer Armies Project: Unofficial 9th Edition

Ratling Gun
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The Ratling Gun uses the following profile:

RangeStrengthSpecial Rules
24"4-

Roll an Artillery Dice to determine number of shots fired. After the first Artillery Dice is rolled, you can now decide whether to stop or to roll an additional Artillery Dice, and repeat the process up to a maximum of 3 Artillery Dice. In case a Misfire is rolled, roll a D6 and consult the Ratling Gun Misfire Chart, no further Artillery Dice may be rolled.

Ratling Gun Misfire Chart

D6

Result

1-2

Slam! A high-pitched hissing culminates with a resounding explosion that tears the Weapon Team to shreds in a steaming wet radius.

Resolve the shots from the previous Artillery Dice rolled. After this, the Weapon Team is removed from play.

3-5

Spins Wildly. A major malfunction sends out a blinding cloud of noxious steam, causing the crew to spin around wildly as the gun barrels blaze away.

Resolve the shots from the previous Artillery Dice rolled. After this, the Ratling Gun fires D6 shots at all units (roll separately for each one) within 24" that you can draw Line of Sight to in all directions from the Ratling Gun.

6

Bbbbrrrrrttt! The power pumping the firing mechanism loses pressure.

Resolve the shots from the previous Artillery Dice rolled. The last Artillery Dice is ignored.

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