Source: Warhammer Armies Project: Unofficial 9th Edition

Infernal Bomb
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An Infernal Bomb is an explosive device favoured by Clan Eshin for espionage jobs. These iron-clad devices use cogs and gears to delay a blast of hellish energy.

One per model only. One use only. As long as he is not Hidden, an Assassin can place an Infernal Bomb anywhere along his Movement path during the Remaining Movement phase. Place a marker where the bomb is placed. You may choose to detonate the bomb at the start of any Movement sub-phase by rolling a D6. On a roll of 1, the Infernal Bomb is a dud and does not explode. Perhaps the Warlock Engineers have betrayed you? On a 2+, the bomb will explode; place the large round template centred on the marker. Any model at the template's centre takes a single Strength 10 Hit with the Multiple Wounds (D3) special rule. Any models touched by the template suffer a Strength 3 hit with the Armour Piercing (1) special rule.

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