Source: Warhammer Armies Project: Unofficial 9th Edition

Darkforged Weapon
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Paranoid and malign, the Daemonsmiths of the Chaos Dwarfs often retain their most potent work for their own use. These Darkforged weapons can vary in style and shape according, to the whims of their creator, as can the abilities granted to them by the twisted runes and nightmarish infusions bound within them.

Magic Weapon. Each Darkforged weapon possesses one random ability that is rolled for at the start of the game at the same time as you choose the Daemonsmith's spells. Such weapons are unique and if you have more than one Daemonsmith in your army, you must re-roll any duplicated ability if possible. Note down which ability a particular weapon gets after you have determined it.

D6

Result

1

Spell-Wrought: +1 to the Daemonsmith's channelling attempts.

2

Furnace Blast: Once per game the weapon may unleash a Strength 3 Flaming Attack Breath Weapon as the Daemonsmith's shooting attack.

3

Malignant: The Daemonsmith becomes subject to the Hatred special rule.

4

Life Bane: The weapon has the Multiple Wounds (D3) special rule.

5

Dweomer Leach: +1 to the Daemonsmith's dispelling attempts.

6

Possessed: The weapon wounds on a 2+ regardless of the target's Toughness, however if a '1' is rolled on the To Wound dice, a further wound is inflicted on the Daemonsmith instead, with no saves of any kind allowed.

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