Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of Plague
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Plague Magic, Pestilent Prayers, Pox-tongue

Itchy, nasty buboes are spread as the spells of Plague are cast, infecting the enemy troops with sickness.

Whenever a spell from the Lore of Plague is cast, all enemy units within 6" of the caster suffer -1 to their Movement and Initiative (to a minimum of 1) until the start of the caster's next magic phase.

Uttering horrible phrases the Skaven Sorcerer belches forth an impossibly foul cloud.

Pestilent Breath is a direct damage spell. The caster makes a Strength 2 Breath Weapon Attack with the Ignores Armour Saves special rule. This may be cast in close combat, following the normal rules for Breath Weapons. The caster can choose to increase the strength of the spell to 3. If they do so, the casting value of the spell is increased to 8+.

1. Bless With FilthCasting Value: 8+

A foul mist wraps around the weapons of a nearby unit and the weapons begin to drip with toxic filth.

Bless with Filth is an augment spell with a range of 12". The target gets the Poisoned Attacks special rule until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the warriors will also cause an automatic wound on a To Hit roll of 6+. The caster can choose to increase the range of the spell to 24". If they do so, the casting value of the spell is increased to 12+.

2. VermintideCasting Value: 8+

The caster summons a mass of voracious rats to swarm over and attack his foes. The caster invokes and many rats answer the call...

Vermintide is a magical vortex that uses the large template. Once the template is placed, the player then nominates the direction in which the Vermintide will move. To determine how many inches the template moves, roll 4D6". Any model touched by the template takes a Strength 2 hit. After this, the rats disperse and spell disappears. This spell may also be cast in close combat, in which case it causes 3D6 Strength 2 hits on a single enemy unit in base contact with the caster.

3. Weeping World SoresCasting Value: 9+

At the caster's wretched word, the world itself begins to bubble and boil with toxic pus.

Weeping World Sores is a direct damage with a range of 24". Place the small template anywhere within this range - it scatters D6". All models touched by the template suffer a Strength 2 Hit with the Ignores Armour Saves special rule. The caster can choose to increase the power of this spell to use the large round template instead. If they do so, the casting value is increased to 12+ and the template scatters 2D6" rather than D6".

4. WitherCasting Value: 11+

Chanting passages from the Liber Bubonicus, the Wizard casts a spell of wasting, shrinking sickness.

Wither is a hex spell with a range of 12". The target suffers -1 to their Toughness for the remainder of the game. This can be cast multiple times on the same target and the effects are cumulative. The caster can choose to increase the range of the spell to 24". If they do so, the casting value of the spell is increased to 15+.

5. Cloud of CorruptionCasting Value: 12+

The caster releases a stinking blast of diseased fury.

Cloud of Corruption is a direct damage spell that targets all units within 12". Roll a D6 for each unit (friend or foe), even if they are in close combat. Enemy units are affected on a 2+, friendly units are affected on a 4+, and models from Clan Pestilens (friend or foe) are affected on a roll of 5+. Each unit that is affected suffers D6 Strength 5 hits with the Ignores Armour Saves special rule. Roll separately for each unit.

6. PlagueCasting Value: 15+

The caster unleashes a disease from the Book of Woe.

Plague is a direct damage spell with a range of 18" that may even be cast on enemies in close combat. Each model in the targeted unit must pass a Toughness test or suffer one Wound with the Ignores Armour Saves special rule. If cast on a unit engaged in close combat, all units involved in the fight (friend and foe) will be affected. After working out the effects of the spell and removing casualties, roll a D6 and consult the chart below and continue to apply the results until the spell ends or there are no targets within range.

D6Result
1The spell backfires and the opponent can decide to end the spell or choose any one unit within 12" of a unit affected by the spell during this Magic phase and "pass it on" as per the 5-6 result below. The unit selected suffers as above.
2-4The spell ends.
5-6The casting player can decide to end the spell or pass it to another target within 12" of a unit affected by the spell during this Magic phase. The unit selected suffers as above. Units cannot be affected twice by this spell in the same Magic phase.

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