Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of Hedge Magic
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Those who have not been schooled in the ways of magic can cast only relatively simple spells. Many human wizards, lacking the tradition of sorcery and the grimoires of Necromancers and Chaos Mages, have to rely on their own natural aptitude and experimentation. Lesser Magic (or hedge magic) is used by human warlocks. It may not be as awesome as the mighty spells of Necromancers and Chaos Mages, but it is still dangerous.

1. Sword of RezhebelCasting Value: 3+

A flaming sword appears in the hand of the wizard, promising red ruin to all who stand in his way.

Remains in play. Sword of Rezhebel is an augment spell which is cast on the Wizard itself. The sword gives the wizard +1 To Hit, +2 Strength, +1 Attack and the Flaming Attacks and Magical Attacks special rules to their close combat attacks.

2. Fires of U’ZhulCasting Value: 4+

The wizard summons a fiery ball of flames and hurls it upon his enemies.

Fires of U’Zhul is a magic missile with a range of 18" that causes D6 Strength 4 hits with the Flaming Attacks special rule. The caster can choose to extend the range of this spell to 36". If they do, the casting value is increased to 7+.

3. Flight of ZimmeranCasting Value: 4+

Calling upon the power of the winds of magic, the wizard walks on air.

Flight of Zimmeran is an augment spell that is cast on the wizard itself. They immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase.

4. Dread of AramarCasting Value: 5+

The wizard places a sense of mind-numbing fear into the minds of his opponents.

Dread of Aramar is a hex spell with a range of 18". The target must immediately take a Panic test. The caster can choose to extend the range of this spell to 36". If they do, the casting value is increased to 8+.

5. Silver Arrows of ArhaCasting Value: 6+

Silvery arrows appear from thin air and circle around the wizard, shooting out to strike his foes.

Silver Arrows of Arha is a magic missile with a range of 24" that causes 2D6 Strength 3 hits. The caster can choose to increase the power of this spell to inflict 3D6 hits. If they do, the casting value is increased to 9+.

6. Luck of ShemtekCasting Value: 6+

The wizard summons the fickle power of magic to manipulate chance.

Luck of Shemtek is an augment spell with a range of 24". Until the start of the caster's next Magic phase, the target unit re-rolls all To Hit, To Wound and armour save rolls of 1. The caster can choose to have this spell target all friendly units within 12". If they do so, the casting value is increased to 12+.