Source: Warhammer Armies Project: Unofficial 9th Edition

Tidecall
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Signature SpellCasting Value: 8+

The tidal currents shall slow the foe's advance.

Tidecall is a direct damage spell. The caster makes a Strength 2 Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. Until the start of the caster's next Magic Phase, any unit Hit will suffer -D6" to any Move they make as well as being Disrupted.