Source: Warhammer Armies Project: Unofficial 9th Edition

The Evil Sun
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Spell Level 6Casting Value: 14+

Fuelled with vast power; an Orc Shaman can will into existence a burning core of energy. With great tusks and a leering face, this evil sun descends upon the battlefield to smash all before it.

Remains in play. The Evil Sun is a magical vortex that uses the small round template. Once the template is placed, the player then nominates the direction in which The Evil Sun will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice. The template then moves D6" in the direction shown (if you roll a Hit! use the little arrow shown on the Hit! symbol). Any model under or passed over by the template suffers a Strength 5 hit. In subsequent turns, The Evil Sun travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, The Evil Sun swallows itself and is removed.