Source: Warhammer Armies Project: Unofficial 9th Edition

Mirage
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Spell Level 4Casting Value: 10+

The sorcerer creates the illusion of a host of fearsome warriors, bearing down inexorably upon their startled foes.

Remains in play. Mirage is a hex spell a range of 24". Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat. The Wizard can choose to extend the range of this spell to 48". If they do so, the casting value is increased to 12+.