Source: Warhammer Armies Project: Unofficial 9th Edition

Dancing Scimitar
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Spell Level 2Casting Value: 8+

The caster summons a fiery scimitar which he hurls towards their enemies. It sweeps across the battlefield to slash and stab at the foe.

Dancing Scimitar is a magic missile with a range of 24" and causes D6 Strength 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn. The Wizard can choose to extend the range of this spell to 48". If they do so, the casting value is increased to 10+.