Source: Warhammer Armies Project: Unofficial 9th Edition

Curse of the Midnight Wind
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Spell Level 3Casting Value: 10+

Only three words of this ancient tongue are known in modern days; three words to unleash a curse that was old when the world was young.

Curse of the Midnight Wind is a hex spell with a range of 24". The target must re-roll all 6's when rolling To Hit, To Wound and armour saves until the start of the caster's next Magic phase. The Wizard can instead choose to have this spell target all enemy units within 12". If they do so, the casting value is 20+.