Source: Warhammer Armies Project: Unofficial 9th Edition

Treachery
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D6

Result

1

Traitor! The Hobgoblins halt and shoot at the nearest regiment in their own army! Turn the Hobgoblins towards the unit and resolve the shooting immediately. Note that shooting due to Treachery is worked out before normal shooting. The Hobgoblins do nothing else this turn. If there isn't an eligible victim, the Wolf Boyz will Stay 'Ere instead (see below) while they argue about who to fight for.

2-5

We Stayz ‘Ere! The Hobgoblins refuse the shoot or charge the enemy, though otherwise they may act normally.

6

Hiiyaaarrghh! The Hobgoblins decide to fight till the bitter end! No further Treachery tests are made for the duration of the battle, and the unit may act normally this turn.

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