Warhammer: Unofficial 9th Edition

Swiftstride

Just as not all warriors are not equal in their might and resolve, so too are some fleeter of foot.

When charging, units entirely made of models with the Swiftstride special rule and Movement 7 or higher roll 3D6, discard the lowest result, and add the result to their Movement value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with the Swiftstride special rule and Movement 6 or lower roll 2D6, and add the result to their Movement value. When fleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a Movement value lower than 4.

Swiftstride M6 or lowerSwiftstride M7 or more
ChargingMovement + 2D6Movement + 3D6 (discard the lowest)
Failed Charge2D63D6 (discard the lowest)
Fleeing/Pursuing3D6 (discard the lowest)3D6

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