Source: Warhammer Armies Project: Unofficial 9th Edition

Steam-pressured Engine
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The Grudgebreaker follows the rules for Random Movement and Random Attacks. In order to determine the Movement and Attacks value of the Grudgebreaker, roll an Artillery dice rather than a set of D6's (roll separately for Movement and Attacks). Whenever you attempt to move or attack with the Grudgebreaker you may re-roll the Artillery dice if it didn't score a Misfire. If a Misfire is rolled, roll a D6 and consult the Grudgebreaker Incident Table. If a Misfire results on the re-roll it automatically causes a Clunk result.

D6

Result

1

Catastrophe! The Grudgebreaker suffers a terrible breakdown in its internal systems.

The Grudgebreaker does not Move or Attack this turn, and suffers D6 Wounds with no saves allowed.

2-3

Malfunction. The Grudgebreaker fails to move, grinding to a halt. The crew fuss around, banging it with hammers and muttering to themselves before working out what is wrong.

The Grudgebreaker does not Move or Attack this turn.

4-5

Clunk. A minor fault prevents the Grudgebreaker from working as intended.

The Grudgebreaker counts as having rolled a 1 for its Movement or Attacks value this turn.

6

Overdrive. One of the crew accidentally pushes the Grudgebreaker to its limits, causing it to rush forward or flail haplessly around with its weapons, while its engine begins to break down.

The Grudgebreaker counts as having rolled a 10 for its Movement or Attack value this turn. However, the Grudgebreaker also suffers D3 Wounds with no saves allowed after it has performed its Movement or Attacks.

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