Source: Warhammer Armies Project: Unofficial 9th Edition

Split Personality
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Luthor's many personalities continually bicker and rage within the walls of his psyche, and his actions are guided by whichever of the many voices is currently dominant. If no single personality prevails, Harkon remains almost motionless as the battle in his mind rages. These periods of apparent calm can end in lucid moments or, more often, result in his more extreme characteristics coming to the fore.

At the start of each of the Vampire player's turns and whenever Luthor suffers a Wound, roll a D6 to determine which personality is in control. Each effect lasts until a new result is generated from this table.

D6

Result

1-3

Brainlock. Luthor's personalities fight among themselves, leaving him dazed and confused.

Luthor follows the rules for Stupidity.

4

Mad. A completely unhinged character from the deepest depths of Luthor's mind has surfaced and gained control of his actions.

Luthor follows the rules for Frenzy.

5

Bad. Luthor's "core" personality comes to the fore. Though thoroughly evil, Luthor's primary personality is at least fairly rational.

Luthor may act normally.

6

Dangerous to Know. A steely, determined, and ruthless portion of Luthor's soul has clawed its way into the light of day. When Luthor is badly wounded and the strain is too much for the dominant personality, a stronger facet of himself takes over and continues the fight.

Luthor follows the rules for Hatred.

In addition, when Luthor is badly wounded and the strain is too much for the dominant personality, a stronger facet of himself takes over and continues the fight. Once Luthor has 1 Wound remaining on his profile, he gains the Regeneration (4+) special rule for the remainder of the turn.

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