Upon his apparent demise, Kritza will transfigure into a swarm of scurryingrats, only to rematerialise elsewhere and drive his blade into an unwary foe’s back.
If Kritza is slain in close combat, roll a D6 at the end of that phase. On a 1-3, he is removed as a casualty as normal. On a 4+, move Kritza 3D6" in any direction, stopping at least 1" away from other units or impassable terrain. He is restored to his starting number of Wounds and may act normally from his next turn.