The Iron Daemon is a mighty, smoke-belching powerhouse; slow but incredibly hard to stop.
Lumbering and Unstoppable
When charging, the Iron Daemon can only do so in a straight line forward, with no wheeling allowed, and it does not use thespecial rule. If a double 1 is rolled for its charge distance, then something has gone wrong and the Iron Daemon does not move at all this turn. Iron Daemons cannot overrun or pursue in combat if they destroy or rout their foes.