The Giant jumps up and down vigorously on top of the enemy. Before he starts, the Giant must test to determine if he. If he falls over, work out where he falls and calculate damage as already described. Any wounds caused by the fall (on either side) count towards the combat result. If the Giant remains on his none-too-nimble feet, the target unit sustains 2D6 Strength 6 hits. Work out damage and saves as usual. Giants enjoy jumping up and down on their enemies so much that a Giant that does so in one combat round will automatically do so in the following round if he is able to, assuming that he did not fall over in the previous round. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until he falls over, the target is destroyed, or the combat ends.