Warhammer: Unofficial 9th Edition

Hard Stuff

Grog Lubbers carries a large selection of different of alcoholic beverages. At the start of their turn, roll a D6 and consult the table below:

1Too Much to Drink.The Grog Lubbers suffer D3 Wounds with no saves allowed as some of them fall to the ground unconscious. The rest of the unit counts as having failed a Stupidity test.
2Where has the Rum Gone?The Grog Lubbers are finding themselves unable to find a full bottle, desperately looking through their pockets for another drop. They may not move voluntarily this turn.
3Pirate Grog.The Grog Lubbers are subject to Stupidity.
4Norse Mead.The Grog Lubbers are subject to Frenzy.
5Dwarf RumThe Grog Lubbers gain +1 to their Toughness.
6Lustrian Wine.The Grog Lubbers gain +1 to their Strength.

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