Source: Warhammer Armies Project: Unofficial 9th Edition

Attuned to Magic
URL Copied!

When rolling to determine the strength of the Winds of Magic in the controlling player's Magic phase, compare the highest D6 rolled with the table below to determine what effects the Phoenix will have (the effect rolled will last until the start of the controlling player's next Magic phase):

D6

Results

1

Magical Dearth: The Phoenix's Ward save is reduced to 6+.

2

Ebbing Zephyr: The Phoenix has -1 Strength.

3

Magical Draught: The Phoenix has +1 Initiative.

4

Energising Breeze: The Phoenix has +1 Attack.

5

Invigorating Winds: The Phoenix has +1 Strength.

6

Howling Gale: The Phoenix's Ward save is increased to 4+

Next - Battle Trance