Warhammer: Unofficial 9th Edition

Attuned to Magic

When rolling to determine the strength of the Winds of Magic in the controlling player's Magic phase, compare the highest D6 rolled with the table below to determine what effects the Phoenix will have (the effect rolled will last until the start of the controlling player's next Magic phase):

1Magical DearthThe Phoenix's Ward save is reduced to 6+.
2Ebbing ZephyrThe Phoenix has -1 Strength.
3Magical DraughtThe Phoenix has +1 Initiative.
4Energising BreezeThe Phoenix has +1 Attack.
5Invigorating WindsThe Phoenix has +1 Strength.
6Howling GaleThe Phoenix's Ward save is increased to 4+

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