Warhammer: Unofficial 9th Edition

The Movement Phase Sequence

Work your way through the sub-phases shown in the summary. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.

Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.

Movement Summary

1. Start of Phase

Some models have particular actions they must take at the start of the turn.

2. Charge

The player can now attempt to have his units charge into close combat.

3. Compulsory Moves

Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.

4. Remaining Moves

As the name suggests, this is where all other movement is resolved – 'normal' moves, for want of a better phrase.

The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next. Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.

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