Work your way through the sub-phases shown in the summary. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.
The Movement Phase Sequence
Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.
Movement Summary
Some models have particular actions they must take at the start of the turn.
The player can now attempt to have his units charge into close combat.
Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.
As the name suggests, this is where all other movement is resolved – 'normal' moves, for want of a better phrase.
The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next. Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.