Source: Warhammer Armies Project: Unofficial 9th Edition

Spells
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Each Wizard knows a number of spells equal to their level, chosen at the start of each battle.

In the Magic phase your Wizards unleash their magical power in the form of spells. Spells can be terribly destructive or powerfully protective, or might confer special abilities of some form.

Wizards are assumed to know dozens of different spells, or even hundreds, from complicated time-consuming rituals to party tricks, charms and minor alchemies. However, when it comes to a battle only a limited selection of magic is of any value.

Each Wizard knows a number of spells equal to their level, chosen at the start of each battle, before deployment starts. Some powerful Wizards have more, but this is the exception to the rule.

If a Wizard loses one or more Wizard levels, they instantly forgets a single spell for each Wizard level lost, chosen at random from those they know.

A model can lose Wizard levels granted by a magic item. Bound Spells cannot be forgotten if a Wizard loses a Wizard level. If a model has loses a Wizard level and has a selection of ‘normal’ and bound spells, do not include the bound spells when randomising which are forgotten.

If a Wizard has had their level reduced to 0 they no longer counts as a Wizard and cannot attempt to channel Power and Dispel dice. They can no longer cast any spells, except for any Bound spells they might still have.

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