Warhammer: Unofficial 9th Edition

Roll to Pursue

A unit pursues 2D6.

Can the fleeing troops escape their pursuers? To find out, the pursuing unit needs to make its Pursuit roll. Like fleeing, pursuit is a hectic and uncontrolled affair, so we roll 2D6 to determine if the pursuers were quick-witted and quick-footed enough to catch their prey.

Previous - Roll to Flee

Next - Caught!