Source: Warhammer Armies Project: Unofficial 9th Edition

Army List: Bretonnia
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Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 08:52

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Bretonnia

Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 08:52

Army Special Rules

This section describes all the different units used in a Bretonnian army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring ‘army special rules’ that apply to several Bretonnian units, and these are detailed here.

Any Cavalry unit with this special rule may deploy in the Lance Formation and/or reform into it during the game. A unit in Lance Formation follow the rules for Ranks that apply to Monstrous Cavalry. In effect, if by any means a unit of Bretonnian Knights is formed into a unit three models wide, it is treated as being in Lance Formation. Note that if a unit is ever wider than three models, it no longer counts as being in Lance Formation. In addition to this, the unit may form a unit up to 5 ranks deep.

A Wizard may be placed in the centre of the second rank of the Lance Formation rather than the front rank, as the Knights form up protectively around her. Note that she remains fully in play even if she is not in the front rank (so the unit may use her Leadership, she may cast magic, etc.). If a second Wizard joins the unit, she may be placed in the centre of the third rank. If the rank in front of the Wizard ever falls below three models, she will move forward to take up the empty space. A Wizard in the second rank still counts as having line of sight for the purpose of casting spells.

On a turn that a unit in Lance Formation makes a successful charge, all models with this special rule gain the Fight in Extra Ranks (1) special rule, and every rider that gets to fight can make up to 3 Supporting Attacks rather than 1. In addition, they add their current Rank Bonus to the Strength of the Impact Hits they inflict. Finally, if the unit wins that round of combat, it also counts as having double their actual Unit Strength for the purpose of determining if the enemy unit is Steadfast or not.

Your Army General must always be a model with the Knight's Vow, the Questing Vow, the Grail Vow, or a Wizard. No common peasant is fit to lead a Bretonnian army into battle!

Models with the Peasant's Duty treat all friendly models with the Knight's Vow, the Questing Vow or the Grail Vow within 6" as having the Inspiring Presence special rule. Unit standards in units with the Peasant’s Duty do not confer any additional victory points if captured.

Models with the Knight's Vow have Immunity (Panic) caused by friendly models. In addition, they may only join units with the Knight's Vow.

Models with the Questing Vow have Immunity (Panic) caused by friendly models, may re-roll failed Psychology tests, and may only join units with The Knight's Vow or Questing Vow. In addition, they ignore Initiative penalties from using great weapons in any turn that they charge, but they may not use any lance (unless specified).

Models with the Grail Vow have Immunity (Psychology) and Magical Attacks special rules, and may only join units with The Knight's VowThe Questing Vow or Grail Vow. Characters with the Grail Vow add +1 to their Leadership.

Models with this special rule have a Ward Save (6+). This is increased to a Ward save (5+) against missile attacks. Models with the The Grail Vow always have a Ward save (5+). Note that the Ward save gained from the Blessing of the Lady cannot be improved beyond 4+ for any reason. Models with the Blessing of the Lady will lose it if they flee for any reason or refuse a challenge.

For generations, the Bretonnian Warhorse has been bred to bear the weight of a fully armoured knight. Bretonnian Warhorses do not suffer any movement penalties for being barded.

Lords

Bretonnian Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts

MWSBSSTWIALd
Lord465443649

Troop Type: Infantry (Special Character)

Hand weapon, heavy armour.

  • May be armed with one of the following:

    • Lance (mounted only) (8 pts)

    • Great weapon (8 pts)

    • Polearm (on foot only) (8 pts)

  • May take a shield (3 pts)

  • May be mounted on one of the following:

    • Barded Warhorse (24 pts)

    • Royal Pegasus (45 pts)

  • May be upgraded to have barding (6 pts)

    • Royal Hippogryph (150 pts)

  • May be upgraded to have barding (6 pts)

  • May upgrade Knight's Vow with one of the following:

    • The Questing Vow (15 pts)

    • The Grail Vow (30 pts)

  • May take magic items and/or a virtue up to a total of 100 pts

Blessing of the Lady, The Knight's Vow, Lance Formation

Prophetess of the Lady. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts

MWSBSSTWIALd
Prophetess433333318

Troop Type: Infantry (Special Character)

Magic: Prophetess is a Level 3 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light or the Lore of the Lady.

Hand weapon.

  • May be upgraded to a Level 4 Wizard (35 pts)

  • May be mounted on one of the following:

    • Warhorse (18 pts)

  • May be upgraded to have barding 6 pts

    • Royal Pegasus (45 pts)

  • May be upgraded to have barding 6 pts

    • Unicorn (40 pts)

    • Sacrosanctum of the Lady (replacing the Damsel) (120 pts)

  • May take magic items worth up to a total of 100 pts

Aura of the Lady, Blessing of the Lady

Damsels have Magic Resistance (1), and Prophetesses have Magic Resistance (2).

Heroes

Paladin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts

MWSBSSTWIALd
Paladin455442538

Troop Type: Infantry (Character)

Hand weapon, heavy armour.

  • May be armed with one of the following:

    • Lance (mounted only) (6 pts)

    • Great weapon (6 pts)

    • Polearm (on foot only) (6 pts)

  • May take a shield (2 pts)

  • May be mounted on one of the following:

    • Barded Warhorse (16 pts)

    • Royal Pegasus (20 pts)

  • May be upgraded to have barding 4 pts

  • May upgrade Knight’s Vow with one of the following:

    • The Questing Vow (10 pts)

    • The Grail Vow (20 pts)

  • May take magic items and/or a virtue up to a total of 50 pts

  • One Paladin in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items and/or a virtues up to a total of 25 pts.

Blessing of the Lady, The Knight's Vow, Lance Formation

Damsel of the Lady. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts

MWSBSSTWIALd
Damsel433332317

Troop Type: Infantry (Character)

Magic: Damsel is a Level 1 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light or the Lore of the Lady.

Hand weapon.

  • May be upgraded to a Level 2 Wizard 35 pts

  • May be mounted on one of the following:

    • Warhorse (12 pts)

  • May be upgraded to have barding (4 pts)

  • May take magic items worth up to a total of 50 pts

Aura of the Lady, Blessing of the Lady

Damsels have Magic Resistance (1), and Prophetesses have Magic Resistance (2).

Templar Crusader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts

MWSBSSTWIALd
Templar Crusader443442428

Troop Type: Infantry (Character)

Hand weapon, heavy armour.

  • May be armed with one of the following:

    • Lance (mounted only) (4 pts)

    • Great weapon (4 pts)

    • Polearm (on foot only) (4 pts)

  • May take a shield (2 pts)

  • May be mounted on a barded Warhorse (16 pts)

  • May take magic items and/or a virtue up to a total of 50 pts

Blessing of the Lady, Fiery Zeal, The Knight's Vow, Lance Formation

The Templar Crusader and any unit he is with gain the Hatred special rule for as long as he remains in the unit.

Faceless. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts

MWSBSSTWIALd
Faceless444442427

You may take one Faceless for each unit of Herrimaults in your army.

Troop Type: Infantry (Character)

Hand weapon, longbow, light armour.

  • May be armed with an additional hand weapon (2 pts)

  • May take magic items up to a total of 25 pts

Scouts, Sniper

Priestess of Shallya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts

MWSBSSTWIALd
Priestess422332307

Troop Type: Infantry (Character)

  • May take talismans, enchanted items and arcane items up to a total of 50 pts

Blessing of Shallya, Healing Hands

Priestesses of Shallya know the three Prayers listed below. Prayers are innate bound spells (power level 3). All Prayers are augment spells. In addition, the Priestess may channel Power and Dispel dice just like a Level 1 Wizard.

  • Shallya's Endurance: The Priestess invokes the power of Shallya to temporarily boost a target's vitality. When cast, the unit she is with (but not herself) gets +1 to its Toughness until the start of her next Magic Phase.

  • Compassionate Mind: The Priestess reassuring prayers resolve her fellows' minds to face the horrors of the world. When cast, the unit she is within gains the Immunity (Psychology) and Stubborn special rules until the start of her next Magic Phase.

  • Purify: All hex spells effecting friendly units within 12" are automatically dispelled. In addition, any units with the Daemonic, Vampiric or Undead special rules in base contact with the Priestess or the unit she is with suffer D6 Strength 5 hits.

A Priestess may only join units with the Peasant's Duty special rule (except Grail Pilgrims). She may be placed in the second rank of any Infantry unit she joins, rather than the first. In addition, any unit the Priestess is with (but not herself) gains the Regeneration (6+) special rule.

Mounts

Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Warhorse830331315
Unicorn1050441528
Royal Pegasus840442427
Royal Hippogryph850554548

Troop Type (Warhorse): War Beast

Troop Type (Unicorn): War Beast

Troop Type (Royal Pegasus): War Beast

Troop Type (Royal Hippogryph): Monster

  • A Royal Hippogryph may take any of the following:

    • Shredding Talons (10 pts)

    • Serrated Maw (10 pts)

    • Swooping Strike (10 pts)

    • Bloodrage (30 pts)

The model is subject to Frenzy and Hatred.

The Hippogryph gains the Multiple Wounds (2) special rule.

The model gains the Armour Piercing (1) rule.

The Hippogryph gains the Devastating Charge and Strength Bonus (1) special rules when charging.

Purebred Warhorse

Impale, Magic Resistance (2), Magical Attacks

Model gain +1 Strength to their Impact Hits.

Fly (9)

Fly (8)

Core Units

Knights Errant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 pts per model

MWSBSSTWIALd
Knight Errant433331317
Cavalier433331327
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Lance, heavy armour, shield, barding.

  • May upgrade one Knight Errant to a Cavalier (10 pts)

  • May upgrade one Knight Errant to a musician (10 pts)

  • May upgrade one Knight Errant to a standard bearer (10 pts)

    • May carry a magic standard worth up to 25 pts

Blessing of the Lady, Impetuous, The Knight's Vow, Lance Formation

After charges have been declared, if any Impetuous units did not declare a charge but are within charge range of an enemy, then they must take a Leadership test to restrain themselves from charging. If this test is failed, they are forced to charge. If the test is passed, they may move normally.

So reckless are the Knights Errant that whenever they charge, they have Immunity (Psychology) and may re-roll one of their charge distance dice.

Knights of the Realm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model

MWSBSSTWIALd
Knight of the Realm443331318
Gallant443331328
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Lance, heavy armour, shield, barding.

  • May upgrade one Knight of the Realm to a Gallant (10 pts)

  • May upgrade one Knight of the Realm to a musician (10 pts)

  • May upgrade one Knight of the Realm to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

Blessing of the Lady, The Knight's Vow, Lance Formation

Men-at-Arms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model

MWSBSSTWIALd
Man-at-Arms433331316
Yeoman Warden433331326

Unit Size: 10+

Troop Type: Infantry

Hand weapon, light armour.

  • May upgrade one Man-at-Arms to a Yeoman Warden (10 pts)

  • May upgrade one Man-at-Arms to a musician (10 pts)

  • May upgrade one Man-at-Arms to a standard bearer (10 pts)

  • The entire unit may be armed with one of the following:

    • Spears (1 pt per model)

    • Polearms (2 pts per model)

  • The entire unit may take shields (1 pt per model)

  • One unit may upgrade to medium armour (1 pt per model)

  • The unit may include up to three Truffle Hounds (7 pts per model)

The Peasant's Duty

Peasant Bowmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model

MWSBSSTWIALd
Bowman423331315
Villein424331315

Unit Size: 10+

Troop Type: Infantry

Hand weapon, longbow.

  • May upgrade one Peasant Bowman to a Villein (10 pts)

  • May upgrade one Peasant Bowman to a musician (10 pts)

  • May upgrade one Peasant Bowman to a standard bearer (10 pts)

  • The unit may be upgraded with Defensive Stakes (1 pt per model)

  • The entire unit may Flaming Attacks (missiles only) (½ pt per model)

  • The entire unit may take bucklers (½ pt per model)

  • The entire unit may wear light armour (½ pt per model)

  • The unit may include up to three Truffle Hounds (7 pts per model)

Set up the stakes at the start of the game when the unit is deployed. Every model in the front rank has a stake base placed in front of it (these stakes must also be set up within the army's deployment zone).

Defensive Stakes are treated as Defended Obstacles, and remain on the table during the game. All Troop Types apart from Infantry and Swarms suffer D6 Strength 4 hits on the turn that they charge a unit behind Defensive stakes. In addition, enemy models in base contact with the Defensive Stakes suffer -1 to Hit in the first round of close combat. These rules only apply when fighting the unit’s front.

The Peasant's Duty

Peasant Mob. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 pts per model

MWSBSSTWIALd
Peasant423331314
Rabble Leader423331324

Unit Size: 20+

Troop Type: Infantry

Hand weapon.

  • May upgrade one Peasant to a Rabble Leader (5 pts)

  • May upgrade one Peasant to a musician (5 pts)

  • May upgrade one Peasant to a standard bearer (5 pts)

  • The entire unit may be armed with one of the following:

    • Flails (1 pt per model)

    • Spears and shields (1 pt per model)

    • Slings (1 pt per model)

    • Throwing weapons (½ pt per model)

  • The unit may include up to three Truffle Hounds (7 pts per model)

The Peasant's Duty

Truffle Hounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Truffle Hound730331313

Troop Type: War Beast

Fangs.

Frenzy, Truffle Madness

A unit with one or more Truffle Hounds must place them in the front rank of the unit along with any command group models and/or characters. They may be attacked separately from any other models in the unit.

If the unit they are with did not themselves declare a charge this turn, the Truffle Hounds may be released in the Charge sub-phase of the Movement Phase, and do not need to test for Berserk Rage. The Truffle Hounds must then declare a charge as if they had failed their Berserk Rage test. After they have been released, they will automatically form their own unit of Skirmishers. From that point, they will keep having to declare charges as if they had failed their Berserk Rage whenever possible for the rest of the game.

Your opponent will only receive Victory Points for Truffle Hounds if the unit they were bought with is destroyed.

Special Units

Questing Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 pts per model

MWSBSSTWIALd
Questing Knight443431418
Paragon443431428
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Great weapon, heavy armour, shield, barding.

  • May upgrade one Questing Knight to a Paragon (10 pts)

  • May upgrade one Questing Knight to a musician (10 pts)

  • May upgrade one Questing Knight to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

Blessing of the Lady, Lance Formation, The Questing Vow

Foot Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
Foot Knight443331318
Gallant443331328

Unit Size: 10+

Troop Type: Infantry

Hand weapon, heavy armour.

  • May upgrade one Foot Knight to a Gallant (10 pts)

  • May upgrade one Foot Knight to a musician (10 pts)

  • May upgrade one Foot Knight to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

  • The entire unit may be armed with one of the following:

    • Polearms (2 pts per model)

    • Great weapons (2 pts per model)

  • The entire unit may take shields (1 pt per model)

Blessing of the Lady, The Knight's Vow

Pegasus Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model

MWSBSSTWIALd
Pegasus Knight443331418
Gallant443331328
Pegasus830442426

Unit Size: 3-10

Troop Type: Cavalry

Lance, heavy armour, shield, barding.

  • May upgrade one Pegasus Knight to a Gallant (10 pts)

  • May upgrade one Pegasus Knight to a musician (10 pts)

  • May upgrade one Pegasus Knight to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

Blessing of the Lady, Fly (9), The Knight's Vow

Squires. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model

MWSBSSTWIALd
Squire433331316
Equerry434331316

Unit Size: 5+

Troop Type: Infantry

Hand weapon, longbow.

  • May upgrade one Squire to an Equerry (10 pts)

  • May upgrade one Squire to a musician (10 pts)

  • May upgrade one Squire to a standard bearer (10 pts)

  • The entire unit may take bucklers (½ pt per model)

The Peasant's Duty, Skirmishers

Yeomen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model

MWSBSSTWIALd
Yeoman433331316
Warden433331326
Horse830331315

Unit Size: 5+

Troop Type: Cavalry

Hand weapon.

  • May upgrade one Yeoman to a Warden (10 pts)

  • May upgrade one Yeoman to a musician (10 pts)

  • May upgrade one Yeoman to a standard bearer (10 pts)

  • The entire unit may take spears (1 pt per model)

  • The entire unit may take bows or crossbows (2 pts per model)

  • The entire unit may take shields (1 pt per model)

  • The entire unit may wear one of the following:

    • Light armour (1 pt per model)

    • Medium armour (2 pts per model)

Fast Cavalry, The Peasant's Duty

Grail Pilgrims. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model

MWSBSSTWIALd
Grail Pilgrim433331318
Battle Pilgrim433331328
Grail Reliquae433336348

Unit Size: 10+

Troop Type: Infantry

Hand weapon, shield.

  • May upgrade one Grail Pilgrim to a Battle Pilgrim (10 pts)

  • May upgrade one Grail Pilgrim to a musician (10 pts)

  • May upgrade one Grail Pilgrim to a standard bearer (10 pts)

  • May upgrade 6 Grail Pilgrims to a Grail Reliquae (Shrine) (30 pts)

This holy shrine must always be placed in the centre of the front rank of the unit. Only once all the Grail Pilgrims in the unit (except the Command Group) are removed does the Reliquae itself start taking wounds.

In addition, the presence of the Grail Reliquae means that the entire unit will be affected by the Blessing of the Lady.

Hatred, The Peasant's Duty, Stubborn

Herrimaults. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Herrimault433331316
Outlaw434331316

Unit Size: 5+

Troop Type: Infantry

Hand weapon, longbow.

  • May upgrade one Herrimault to an Outlaw (10 pts)

  • May upgrade one Herrimault to a musician (10 pts)

Scouts, Skirmishers

Brigands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model

MWSBSSTWIALd
Brigand433331316
Routier433331326

Unit Size: 10+

Troop Type: Infantry

Great weapon, light armour.

  • May upgrade one Brigand to a Routier (10 pts)

  • May upgrade one Brigand to a musician (10 pts)

  • May upgrade one Brigand to a standard bearer (10 pts)

  • The entire unit may replace their great weapons with one of the following:

    • Crossbows (3 pts per model)

    • Handguns (3 pts per model)

  • The entire unit may upgrade to medium armour (1 pt per model)

Rare Units

Grail Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 pts per model

MWSBSSTWIALd
Grail Knight453441529
Grail Guardian453441539
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Lance, heavy armour, shield, barding.

  • One Grail Knight may be upgraded to a Grail Guardian (10 pts)

  • One Grail Knight may be upgraded to a musician (10 pts)

  • One Grail Knight may be upgraded to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

Blessing of the Lady, The Grail Vow, Lance Formation

Hippogryph Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts per model

MWSBSSTWIALd
Hippogryph Knight443431418
Chevalier443431428
Hippogryph840543437

Unit Size: 2+

Troop Type: Monstrous Cavalry

Lance, heavy armour, shield, barding.

  • One Hippogryph Knight may be upgraded to a Chevalier (10 pts)

  • One Hippogryph may be upgraded to a musician (10 pts)

  • One Hippogryph may be upgraded to a standard bearer (10 pts)

    • May carry a magic standard worth up to 50 pts

  • The entire unit make take barding (6 pts per model)

Blessing of the Lady, Fly (8), The Knight's Vow

Spirits of the Fay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model

MWSBSSTWIALd
Fay Spirit6433313110

Unit Size: 5-30

Troop Type: Infantry

Hand weapon, heavy armour, shield.

Animated Construct, Ethereal, Fear, Guardians of Sacred Sites, Unstable

Spirits of the Fay are not deployed with the rest of the army, but follow the entry rules for Ambushers instead.

When they appear, they must be placed in either a forest or a water feature anywhere on the table, but otherwise follows the rules for Ambushers as normal. If no forest of water feature is present, they may enter from any table edge using the normal rules.

As long as a unit of Spirits of the Fay remain partially within one of these terrain features, they may replace up to D3 Wounds lost earlier in to game at the end of each Close Combat phase.

Sacrosanctum of the Lady. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts per model

MWSBSSTWIALd
Sacrosanctum7--455---
Grail Damsel-223--317
Warhorse-303--315

Unit Size: 1 Grail Damsel & 2 Warhorses

Troop Type: Chariot (Armour Save 5+)

Hand weapon.

Blessed Sanctum, Immunity (Psychology), Magic Resistance (2), Ward Save (4+)

A Sacrosanctum knows the three Blessings listed below. Blessings are innate bound spells (power level 5). For each friendly Sacrosanctum on the battlefield at the start of your magic phase, add 1 dice to your power pool.

  • Shield of Faith: Shield of Faith is an augment spell that affects all friendly units with the Blessing of the Lady special rule within 12". Until the start of your next turn, the targets have their Ward save from the Blessing of the Lady increased by +1.

  • Radiant Light: Radiant Light is a hex spell that affects all enemy units within 12". Until the start of your next turn, the targets suffer -1 to their Weapon Skill and Ballistic Skill.

  • Renewed Valour: Renewed Valour is an augment spell that affects all friendly units with the Blessing of the Lady special rule within 12". All friendly Knights within 12" will rally automatically (if they were fleeing) and regain the Blessing of the Lady (if they have lost it).

Ballista. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model

MWSBSSTWIALd
Ballista----7----
Peasant Crew422331315
Wall Warden433331316

You may take 1-2 Ballistas as a single Rare choice.

Unit Size: 1 Ballista & 3 Crew

Troop Type: War Machine (Bolt Thrower)

Hand weapon.

  • One Peasant Crew may be upgraded to a Wall Warden (20 pts)

  • May take an additional Peasant Crew (6 pts)

The Peasant's Duty

Mangonel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model

MWSBSSTWIALd
Mangonel----7----
Peasant Crew422331315
Wall Warden433331316

Unit Size: 1 Mangonel & 3 Crew

Troop Type: War Machine (Stone Thrower)

Hand weapon.

  • One Peasant Crew may be upgraded to a Wall Warden (20 pts)

  • May take an additional Peasant Crew (6 pts)

The Peasant's Duty

Field Trebuchet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Field Trebuchet----7----
Peasant Crew422331315
Wall Warden433331316

Unit Size: 1 Field Trebuchet & 4 Crew

Troop Type: War Machine (Stone Thrower)

Hand weapon.

  • One Peasant Crew may be upgraded to a Wall Warden (20 pts)

Field Trebuchet, The Peasant's Duty

The Field Trebuchet uses the following profile:

RangeStrengthSpecial Rules
12-60"5(10)-

A Field trebuchet can never be moved during the game, though it may pivot on the spot as normal.

Bombard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts per model

MWSBSSTWIALd
Bombard----7----
Peasant Crew422331315
Wall Warden433331316

Unit Size: 1 Bombard & 3 Crew

Troop Type: War Machine (Cannon)

Hand weapon.

  • One Peasant Crew may be upgraded to a Wall Warden (20 pts)

  • May take an additional Peasant Crew (6 pts)

Bombard, The Peasant's Duty

A Bombard uses the following profile:

RangeStrengthSpecial Rules
12-48"9-

A Bombard can never be moved during the game, though it may pivot on the spot as normal. If a misfire is rolled, roll on the Black Powder Misfire Chart as normal, but subtract 1 from the result.

Wall Wardens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Wall Warden433331316

Hand weapon.

The Peasant's Duty, Wall Warden

A War Machine with a Wall Warden may re-roll one Artillery dice or failed To Hit roll once per game.

Special Characters - Lords

Louen Leoncoeur The King of Bretonnia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385 pts

MWSBSSTWIALd
Louen Leoncoeur4754437510
Beaquis (Royal Hippogryph)850554648

Troop Type (Louen Leoncoeur): Infantry (Special Character)

Troop Type (Beaquis): Monster

  • May be mounted on one of the following:

    • Barded Warhorse (24 pts)

    • Royal Pegasus (30 pts)

      • May have barding (6 pts)

    • Beaquis (155 pts)

      • May have barding (6 pts)

Magic Items / Abilities (Louen Leoncoeur): The Lion Lance, Sword of Couronne, Armour of Brilliance, The Lion's Shield, The Crown of Bretonnia, The Tabard of Kings

Lance. Each successful Hit with the Lion Lance is multiplied into 2 Hits. The lance can only be used when charging; in other rounds of combat, Louen will use the Sword of Couronne.

The sword allows Louen to re-roll failed rolls to Hit. In addition, any enemy models in base contact with Louen at the beginning of any Close Combat phase must take an Initiative test. If this is failed, that model may make no attacks this round and will be hit automatically.

Heavy armour. Opponents suffer a -1 penalty to all rolls To Hit the wearer with missile weapons and in close combat.

Shield. The Lion’s Shield gives Louen a Magic Resistance equal to the total number of dice used in the casting of the enemy spell, to a maximum of 3.

Louen’s Inspiring Presence rule has an extra 6" in range. In addition, all friendly units that may use Louen’s Leadership have Immunity (Panic).

Any enemy spell that targets Louen or the unit he is with and is successfully cast inflicts D3 Strength 4 Hits on the Wizard that cast the spell.

Blessing of the Lady, The Grail Vow, The Lady’s Champion, Lance Formation, The Virtue of the Lionheart

Louen gains a Ward Save (4+) from the Blessing of the Lady. However, if he loses the Blessing, he will immediately lose a Wound with no saves allowed.

Roll a D3 in the beginning of each close combat phase and add the score to Louen's Strength for the duration of that phase.

Fly (8)

Morgiana le Fay The Fay Enchantress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .460 pts

MWSBSSTWIALd
Fay Enchantress544333519
Silvaron (Unicorn)1050441528

Troop Type (Fay Enchantress): Infantry (Special Character)

Troop Type (Silvaron): War Beast

Magic (Fay Enchantress): Fay Enchantress is a Level 4 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light or the Lore of the Lady.

Hand weapon.

  • May be mounted on Silvaron (25 pts)

Magic Items / Abilities (Fay Enchantress): The Girdle of Gold, Toad Familiar, The Chalice of Potions, Morgiana's Mirror

The Girdle gives the Fay Enchantress a Ward save (4+).

The Toad Familiar adds one dice to both the Power dice and the Dispel dice pool each Magic phase.

At any point during each Bretonnian Magic phase, the Fay Enchantress may peer into the Chalice and stir up magical power to use against her foes. Roll a D6 each time the Chalice is used. The number refers to which spell is automatically cast from the Lore of the Lady as a Bound Spell, at the Power Level equal to the minimum casting value for the spell. This requires no power dice and cannot be increased in any way. However, if a 6 is rolled, the Chalice runs out of power after the spell is cast and cannot be used for the remainder of the battle.

At the start of the enemy Magic phase, the Fay Enchantress may choose one enemy Wizard on the battlefield; against this Wizard, she will get +2 to Dispel for the remainder of this turn.

Favour of the Fay, Supreme Aura of the Lady, Supreme Blessing of the Lady

One friendly character with either the Knight's Vow, Questing Vow or the Grail Vow may be given the Favour of the Fay before the game starts but after deployment is finished. This model receives +1 To Hit in close combat. However, if the model loses the Blessing of the Lady, then both the Favoured model and the Fay Enchantress suffer a Wound with no saves allowed.

The Fay Enchantress has the Magic Resistance (3) and Fear special rules. Against Skaven, Orcs & Goblins and Beastmen, she causes Terror. Furthermore, she gains +2 to cast spells from the Lore of Life or Lore of the Lady.

Such is the power of the Fay Enchantress that the Ward Save gained from the Blessing of the Lady is increased by +1 for any unit that has the Blessing of the Lady and is joined by the Fay Enchantress.

Impale, Magical Attacks

Model gain +1 Strength to their Impact Hits.

The Green Knight Guardian of the Sacred Sites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts

MWSBSSTWIALd
Green Knight4734436410
Shadow Steed940431426

Troop Type: Cavalry (Special Character)

Heavy armour, shield, barding.

Magic Items / Abilities: The Dolorous Blade

The Dolorous Blade may be used in one of two ways. Either the Green Knight can use the Blade to gain +D6 Attacks, or it can be used to add +2 to his Strength. The Green Knight may change which method he is using to attack with in each Close Combat phase if he wishes to.

Aura of the Fey, Ethereal, Guardian of the Sacred Sites, Terror, Unstable

A being of supernatural power, the Green Knight can never truly be slain. If his Wounds value is ever reduced to zero, he will instantly disappear into thin air. However, in the Remaining Moves part of the following Bretonnian Movement phase, the Bretonnian player may attempt to reawaken the Green Knight as described in Guardian of the Sacred Sites above, following all the same rules. However, each time the Green Knight is slain, a -1 is suffered on the next dice roll made to awaken him (e.g., after he is slain for the first time, he will awaken the following turn on a 4+ rather than a 3+. After the second time, he awakens on a 5+, etc). If he does not appear, a test may be taken during each following Bretonnian Remaining Moves phase to see if he returns. For calculating Victory Points, the enemy only gets full Victory Points for the Green Knight if he is not on the table at the end of the game.

The Green Knight is not deployed with the rest of the army, but follows the entry rules for Ambushers instead, with the following exception that he may appear in the first turn instead of the second.

When the Green Knight is awoken, he must be placed in either a forest or a water terrain piece anywhere on the table, but otherwise follows the rules for Ambushers as normal. If no forest of water feature is present, he may enter from any table edge using the normal rules.

During the game, the Green Knight may disappear at will and reappear in another location completely. If the Green Knight is within (or moves into) a forest or water terrain piece during the Remaining Moves phase, then he may instantly be removed from the table and replaced anywhere on the table within another forest or water terrain piece, facing in any direction. He may not move any further that turn. Note that he still may not end his move within impassable terrain.

Bohemond the Beastslayer Duke of Bastonne. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285 pts

MWSBSSTWIALd
Bohemond4634436410
Warhorse830331315

Troop Type: Cavalry (Special Character)

Lance, heavy armour, barding.

Magic Items / Abilities: The Beast Mace of Bastonne, Bohemond's Shield, Virtue of Heroism

The Beast Mace adds +2 to Bohemond’s Strength and has the Multiple Wounds (2) special rule.

Shield. Should an enemy strike Bohemond with a magic weapon, roll a D6 for each hit. On a roll of 6, the enemy weapon is snapped in two, parried by the shield, and destroyed. Resolve enemy hits that are not parried by the shield in the normal way but once the weapon is broken all further hits from that weapon are ignored.

The Knight has the Heroic Killing Blow special rule.

Beastslayer, Blessing of the Lady, The Grail Vow, Lance Formation

Bohemond has the Hatred (Beastmen, Orcs & Goblins, Skaven) special rule, and may re-roll failed rolls To Wound when fighting against enemies from any one of these armies.

Tancred II Duke of Quenelles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 pts

MWSBSSTWIALd
Tancred4634436410
Warhorse830331315

Troop Type: Cavalry (Special Character)

Lance, heavy armour, barding.

Magic Items / Abilities: The Blade of Banishment, The Grail Shield, Blessed Draught, Virtue of Purity

This Sword automatically Wounds models with the Undead special rule, with the Ignores Armour Saves special rule. In addition, the bearer and any unit he is leading have Immunity (Terror) caused by Undead.

Shield. Models from the Forces of Destruction in base contact with Tancred suffers -1 To Hit in close combat.

One use only. Tancred may drink the potion at the beginning of any player's turn. For the duration of that turn, the potion increases Tancred's Strength by D6.

The Knight gains a +1 bonus to their Ward save from the Blessing of the Lady.

Blessing of the Lady, The Grail Vow, Lance Formation

Alberic of Bordeleaux. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts

MWSBSSTWIALd
Alberic463443649
Tempete (Royal Hippogryph)850554548

Troop Type (Alberic): Infantry (Special Character)

Troop Type (Tempete): Monster

Heavy armour, shield.

  • May be mounted on one of the following:

    • Barded Warhorse (24 pts)

    • Tempete (185 pts)

Tempete is a Royal Hippogryph with barding and the Bloodrage upgrade.

Magic Items / Abilities (Alberic): Trident of Manann, Braid of Bordeleaux, Virtue of Discipline

Polearm. The Trident of Manann contains a Bound Spell, power level 4. This is a magic missile with a range of 24" that causes 2D6 Strength 3 hits.

The bearer of the Braid of Bordeleaux and any unit they are with gain the Aquatic special rule.

Enemies can never claim the Outnumber bonus against the Knight and any unit he is with.

Blessing of the Lady, The Knight's Vow, Lance Formation, Spirit of the Tempest

Alberic, and any models in the same unit, may re-roll 1's to Hit in close combat.

Bloodrage, Fly (8)

The model is subject to Frenzy and Hatred.

Special Characters - Heroes

Repanse de Lyonesse Damsel of War. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts

MWSBSSTWIALd
Repanse443332428

Troop Type: Infantry (Special Character)

Heavy armour, shield.

  • May be mounted on a barded Warhorse (16 pts)

Magic Items / Abilities: Sword of Lyonesse, The Fleur de Lys Banner

All magic items belonging to enemy models in base contact with Repanse lose their magical properties and will counts as mundane items of their type.

In the magic phase, the Bretonnian player may remove one Power Dice from the enemy and add it to their Dispel Pool.

Battle Standard Bearer, Blessing of the Lady, The Halo of Maidenly Wrath, The Knight's Vow, Lance Formation

Repanse has the Terror and Magic Resistance (3) special rules.

Armand d'Aquitaine Duke of Aquitaine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts

MWSBSSTWIALd
Armand463442639
Warhorse830331315

Troop Type: Cavalry (Special Character)

Hand weapon, heavy armour, barding.

Magic Items / Abilities: Banner of the Lady

All enemy units in base contact with the bearer of the Banner of the Lady get no combat bonus for ranks.

Battle Standard Bearer, Blessing of the Lady, The Grail Vow (included in profile), Lance Formation, Virtue of Knightly Ardour

Armand and unit he is with may respond to a charge to his unit’s front by counter charging if he can pass a Leadership test and roll higher than the enemy for the charge distance. If he succeeds, count the enemy’s charge as a failed one and move Armand’s unit as per a normal charge.

Odo d'Outremer & Suliman the Saracen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts & 85 pts

MWSBSSTWIALd
Odo d'Outremer463442538
Suliman553442638
Warhorse830331315

Troop Type (Odo d'Outremer): Cavalry (Special Character)

Troop Type (Suliman): Cavalry (Special Character)

Heavy armour, shield, barding.

Great weapon, light armour, shield.

Magic Items / Abilities (Odo d'Outremer): Morning Star of Fracasse, Gauntlet of the Duel, Virtue of Confidence

This morning star gives the bearer the Strength Bonus (2) special rule. For each hit on a close combat opponent, roll a D6. On a 4+, if the opponent has a magic weapon, it is destroyed.

Any challenge issued by the bearer of the Gauntlet of the Duel cannot be refused.

The Knight must always issue challenges, and will always accept them if possible. In challenges, the Knight may re-roll all failed rolls to hit and to wound.

Blessing of the Lady, The Knights Vow, Lance Formation

Warrior of the Sands

If you choose to include Odo d'Outremer in your army then Suliman will also come to the battle as Odo's retainer. Odo and Suliman always move and fight together as a team and may join a unit if you wish.

Suliman has a blood-curdling war cry, unique to the tribe of Araby from which he comes. Suliman causes Fear in any turn in which he charges.

Bertrand the Brigand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts

MWSBSSTWIALd
Bertrand456442638
Hugo le Petit444541427
Gui le Gros422331416

If Bertrand the Brigand is taken, then you must include a unit of Herrimaults in the army, chosen at additional cost from the Special Units section of the army list. This unit must be upgraded to Bowmen of Bergerac at a cost of 1 point per model.

Troop Type: Infantry (Special Character)

Hand weapon, longbow.

Magic Items / Abilities: The Black Arrow

One use only. The Black Arrow Wounds automatically if it hits and has the following profile:

RangeStrengthSpecial Rules
36"3-

Gui le Gros, Hugo le Petit, Marksman, Scouts, Skirmishers

As long as Gui le Gros is alive, the unit he is with may re-roll failed Leadership tests.

All bow shots made by Hugo are resolved at Strength 5 rather than 3.

Bertrand has the Sniper special rule, and may re-roll to Hit with missile weapons.

Tristan the Troubadour & Jules the Jester. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts & 30 pts

MWSBSSTWIALd
Tristan453442538
Jules422331416
Warhorse830331315

Troop Type (Tristan): Cavalry (Special Character)

Troop Type (Jules): Infantry (Special Character)

Lance*, heavy armour, shield, barding.

Hand weapon.

Magic Items / Abilities (Tristan): Virtue of Noble Disdain

The Knight hates all enemies using missile weapons including war machine crews. In addition, any unit the Knight has joined never takes Panic tests caused by suffering 25% casualties from Shooting or Magic.

Blessing of the Lady, Lance Formation, The Questing Vow, Valorous Ballads

At the start of each of your turns, you may declare which song Tristan is singing. The effects of that song last until the start of your next turn – you may then have Tristan continue singing the same song, or choose another. Tristan can only sing one song at once, and will cease singing immediately if he flees or is slain.

  • The Battle-hymn of Quenelles: This song recounts the great victories of Bretonnia, a powerful and driving ballad that can inspire all who hear it to attempt to match the courage and steel of those who came before them.
    While singing this song, Tristan adds +D3 combat resolution to any fight he is in.

  • The Grail Chorale: This slow and measured melody speaks of the most holy Lady of the Lake and her sacred Grail – all who hear this song are filled with faith in the protection of the Lady.
    While he sings this song, the Ward save from the Blessing of the Lady is increased by +1 for the unit accompanying Tristan.

  • The Anthem of the Uniter: A rousing chorus of this song, written in celebration of the kingdom's founder, can steady quavering hearts and put fire into eyes.
    Tristan and any unit he has joined are Stubborn while he sings this ballad.

Acrobatic, I Will Taunt You Viciously a Second Time, Once Trampled, Twice Shy, The Peasant's Duty

Jules has a Ward Save (2+) against all non-magical attacks.

All enemy models unfortunate enough to be within 6" of Jules suffer a -1 penalty to Hit rolls in close combat.

Jules must deploy within 6" of Tristan at the start of the game but may move freely after this. He may join units with the Peasant's Duty, but may not join any unit with a Knightly Vow of any kind.

*Tristan may use a lance even though he has the Questing Vow.

Sir Amalric of Gaudaron Bane of the Undead. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts

MWSBSSTWIALd
Amalric463442539
Warhorse830331315

Troop Type: Cavalry (Special Character)

Hand weapon, heavy armour, shield, barding.

Magic Items / Abilities: The Icon of the Lady, Virtue of Stoicism

The Icon bestows the Magic Resistance (1) and Ward Save (4+) special rules.

The Knight (and any unit he has joined) rolls 3D6 for all Leadership tests and discards the highest.

Bane of the Undead, Blessing of the Lady, The Grail Vow (included in profile), Lance Formation

Any units with the Undead special rule in base contact with Amalric at the start of the Combat phase automatically suffer D6 wounds which Ignores Armour Saves. These wounds count towards combat resolution.

The Hermit Knight of Malmont. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts

MWSBSSTWIALd
The Hermit Knight463442639

Troop Type: Infantry (Special Character)

Heavy armour.

Magic Items / Abilities: The Sword of Virtue, The Flask of Sangdragon, Virtue of Penitent

Great weapon. The Sword of Virtue allows the Hermit Knight to re-roll failed rolls of 1 To Hit and to Wound. In addition, it has the Multiple Wounds (D3) special rule.

The Hermit Knight can drink his wine at the beginning of any combat phase. His Strength is then increased by D3 for the duration of this phase. As the knight always tends to gulp it down, he can only use the flask three times per game.

The Knight is Stubborn, though he may never join any friendly units.

Blessing of the Lady, The Grail Vow (included in profile)

Roland the Marshal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts

MWSBSSTWIALd
Roland453442538
Warhorse830331315

Troop Type: Cavalry (Special Character)

Hand weapon, heavy armour, shield.

Magic Items / Abilities: Falcon-horn of Fredemund, Virtue of Stoicism

One use only. The Horn may be sounded at the start of any Bretonnian turn. Until the start of the next Bretonnian turn, no enemy unit may use the Fly special rule.

The Knight (and any unit he has joined) rolls 3D6 for all Leadership tests and discards the highest.

Blessing of the Lady, The Knights Vow, Lance Formation, Marshal

All friendly units within 12" of Roland gain +1 Leadership when taking Rally tests. In addition, he counts as a musician in any unit he joins.

The Knight of the Perilous Lance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts

MWSBSSTWIALd
The Knight463442638
Warhorse830331315

Troop Type: Cavalry (Special Character)

Lance, heavy armour, shield, barding.

Magic Items / Abilities: Virtue of the Joust

The Knight may re-roll failed rolls to hit when charging and/or using a lance (including magical lances).

Blessing of the Lady, The Knights Vow, Lance Formation, The Parrying Shield, The Perilous Lance

The Knight of the Perilous Lance has the Parry (6+) special rule, even though he is mounted.

All attacks made by the Knight of the Perilous Lance have the Ignores Armour Saves special rule when charging.

Jasperre the Fair Slayer of Malgrimace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts

MWSBSSTWIALd
Jasperre463442538
Royal Pegasus840442427

Troop Type: Cavalry (Special Character)

Heavy armour, shield, barding.

Magic Items / Abilities: The Virtuous Lance, Helm of the Dragon Slayer, Claw of Malgrimace, Virtue of Audacity

Lance. This lance gives Jasperre the Strength Bonus (1) and Multiple Wounds (D3) special rules when he charges. When fighting Monsters, once you have established how many wounds have been inflicted, roll a D6 and add the number of wounds caused to the score. If the total is equal to 6 or more the Virtuous Lance has pierced the monster's heart and slain it – remove the model as a casualty. Note that Jasperre must cause at least one Wound for this rule to take effect.

The Helm gives Jasperre a 6+ armour save. Jasperre Ward Save from the Blessing of the Lady is increased to 5+ against close combat attacks. In addition, Jasperre gains the Immunity (Flaming Attacks) special rule.

When fighting Monsters, Jasperre may deduct D3 Attacks from his opponent (not including any rider), to a minimum of 1.

Against enemies with a higher Strength than himself (before modifications from weapons etc), the Knight may re-roll any failed rolls to hit and to wound.

Blessing of the Lady, Fly (9), The Knights Vow, Lance Formation

Reynard the Hunter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts

MWSBSSTWIALd
Reynard453442538
Groffe840431415
Griffe840431415
Warhorse830331315

Troop Type: Cavalry (Special Character)

Heavy armour, shield, barding.

Magic Items / Abilities: Reynard's Boar Spear, Virtue of Audacity

Lance. If Reynard's opponent is wounded by the boar spear, it may not Attack that turn as a result of being transfixed and held at bay by the spear. In addition, no Natural Armour saves may be taken against Wounds caused by the spear.

Against enemies with a higher Strength than himself (before modifications from weapons etc), the Knight may re-roll any failed rolls to hit and to wound.

Blessing of the Lady, Groffe and Griffe, Hunting Party, The Knights Vow, Lance Formation, Reynard's Hawk

Reynard and his wolfhounds always move and fight together as a unit. If Reynard joins a unit, so will Groffe and Griffe (War Beasts).

If Reynard is slain, Groffe and Griffe will run savage and run amok over the battlefield. They will sniff out large beasts and other strong-smelling creatures in a savage rage. They will be subject to the Frenzy special rule for the remainder of the game.

If both his beloved wolfhounds are slain, Reynard immediately becomes subject to Hatred for the remainder of the game.

If Reynard joins a unit of Mounted Yeomen, the unit will follow Reynard's example and become subject to The Knight’s Vow for as long as he remains with it.

The hawk always attacks anyone who engages Reynard in close combat, giving Reynard an extra Strength 3 Attack. In addition, Reynard may use his Hawk in during the Shooting phase. The Hawk can be directed against any enemy unit within line of sight, regardless of range. The enemy unit must take a Weapon Skill test or suffer a Strength 3 Hit.

Virtues of the Chivalric Knight

The history of Bretonnia is replete with tales of honour and glory, and none are more glorious than those of Gilles and his knightly Companions. Together, they freed their land from the depredations of Orcs, Chaos and the Undead before founding the kingdom of Bretonnia. Each of these knights represented the pinnacle of martial achievement and nobility; and throughout Bretonnian history every knight since then has held them up as virtuous examples of all that is best about their code of honour. Each of the Companions of Gilles exemplified a particular virtue of battle and later knights would seek to emulate the virtue of one of these knights in battle.

As a Knight undertakes his vows he takes the first step upon a path of martial and spiritual accomplishment which will lead him into many adventures, and bring him to the threshold of countless perils. As he confronts and overcomes the enemies or chivalry he becomes a more confident and better warrior, he learns skills which enable him to excel in combat, and, even more importantly, he rises ever higher in the ranks of chivalry.

Choosing a Virtue

More than one character can have the same Virtue, but to represent the rarity of this, any character that takes a Virtue another character already has must pay double the points listed below. If a third character takes the same Virtue they must pay triple, and so on.

The Knight has the Heroic Killing Blow special rule.

The Knight (and any unit he has joined) rolls 3D6 for all Leadership tests and discards the highest.

Against enemies with a higher Strength than himself (before modifications from weapons etc), the Knight may re-roll any failed rolls to hit and to wound.

The Knight gains the following bonuses to his profile: +2 Weapon Skill, +1 Initiative, +1 Attack. He may not be the army's General and any friendly unit (including other Knightly characters, or units using a Knight's Leadership) taking any form of Leadership test within 6" of this model suffers a -1 penalty to their Leadership.

The Knight, and any mounted unit he is with, adds +D3" to their charge distance.

The Knight must always issue challenges, and will always accept them if possible. In challenges, the Knight may re-roll all failed rolls to hit and to wound.

For as long as the General is alive, the model with this Virtue adds +1 to the combat resolution of any fight of which he is a part. May not be taken by the General.

For each attack that the Knight hits and wounds with on the charge (after Saves), he may make an additional attack. Extra attacks are not generated if these additional attacks also hit and wound.

The Knight is Stubborn, though he may never join any friendly units.

The Knight may re-roll failed rolls to hit when charging and/or using a lance (including magical lances).

Enemies can never claim the Outnumber bonus against the Knight and any unit he is with.

The Knight hates all enemies using missile weapons including war machine crews. In addition, any unit the Knight has joined never takes Panic tests caused by suffering 25% casualties from Shooting or Magic.

The Knight gains a +1 bonus to their Ward save from the Blessing of the Lady.

If the Knight is not the army's General, models with the Peasant's Duty within 12" of him treat him as having the Inspiring Presence rule. If he is the army’s General, his Inspiring Presence rule is instead increased to 18" for models with the Peasant's Duty. In addition, he may join units with the Peasant's Duty.

Blessed Heirlooms of Bretonnia

This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Bretonnians. These may be used in addition to the magic items found in the Warhammer rulebook. Bretonnian characters equipped with a normal lance and a magic weapon may use their lance when charging and then use the magic weapon in the second and subsequent turns of a close combat.

Magic Weapons

Lance. If the model has the Blessing of the Lady, then all attacks with the Silver Lance of the Blessed automatically hit. In addition, all successful enemy armour saves and Ward saves must be re-rolled. However, if the model wielding the lance flees for any reason, he suffers D6 Flaming Strength 4 hits with the Ignores Armour Saves special rule.

Against enemies that have Toughness 5 or greater, the bearer gets +2 Strength and the Multiple Wounds (D3) special rule.

Character with the Grail Vow only. The character always counts their Strength as one higher than their target's Toughness, unless their Strength would normally be more than this.

Magic Armour

Heavy armour. The Knight may re-roll 1's when rolling To Hit, To Wound and when making armour saves.

Talismans

Bretonnian Lord only. A model with Sirienne's Locket has Immunity (Killing Blow, Multiple Wounds) and can never suffer more than one wound in any one phase. After the first wound in that phase is suffered, all subsequent wounds suffered during that phase are ignored. The bearer can still be run down by pursuing enemies as normal, and may still be affected as normal by other "instant kill" attacks.

Arcane Items

One use only. When used, the bearer of the Silver Mirror deflects a spell cast at her or the unit she is with back at the enemy caster. The enemy can try to dispel their own spell as normal using any remaining Power dice or Dispel dice. This item has no effect on spells that do not specifically target the bearer or the unit she is with.

At the start of the opponent's Magic phase, the bearer may drink from the Chalice. If she does so, on the roll of a 1 she suffers a wound with no saves allowed, including Ward saves. On a roll of 2-6, an extra Dispel dice is added to the player's pool.

Enchanted Items

One use only. Nominate one enemy model in base contact at the beginning of any Close Combat phase (after challenges). The bearer hits that model on a 2+ for that Close Combat round, regardless of other modifiers.

Magic Standards

As long as the unit is affected by the Blessing of the Lady, all models in a unit with the Banner gain a 4+ Ward save against all missile attacks (including magic missiles). If the Blessing of the Lady is lost, then the Banner loses this ability.

Knight Errant unit only. All Knights Errant in the unit get a +1 Strength bonus on any turn they charge. However, a unit with this banner suffers -2 to its Ld for any Impetuous tests.

Magic Items Expansion

Magic Weapons

Lance. The wielder of the Wyrmlance gains a Strength 3 Breath Weapon with the Flaming Attacks special rule. In addition, all attacks made with the Wyrmlance have the Flaming Attacks special rule.

The Birth-sword of Carcassonne gives +1 Strength to the wielder. Enemies wounded by the sword must re-roll any successful Armour saves.

Lance. The Heartwood Lance allows the bearer to re-roll all failed rolls to wound.

Questing Vow only. The Sword of the Quest may be used as either a hand weapon or a great weapon, decided at the start of each round combat. All attacks made by the Sword of the Quest have the Ignores Armour Saves special rule.

Lance. The Lance of Artois gives the wielder the Killing Blow special rule on turns in which the character charges.

Magic Armour

Heavy armour. Opponents suffer -1 penalty To Hit the wearer of the Armour of the Midsummer Sun with both missile and close combat attacks.

The Gromril Great Helm gives the wearer a 6+ armour save and allows them to re-roll failed armour saves.

Heavy armour and shield (shield must be used at all times). The wearer of the Armour of Agilulf gains Weapon Skill 10.

Grail Vow only. Shield. The wearer gains +1 to the Ward save gained from the Blessing of the Lady.

Shield. Any unengaged unit from Warhammer: Orcs & Goblins within 12" of the model with the Orcbane Shield that must take an Animosity test fails it on a 1-2 instead of a 1.

Grail Vow only. Heavy armour. The wearer of the Gilded Cuirass gains the Regeneration (6+) special rule.

Talismans

The Holy Icon gives the bearer and any unit they are with the Immunity (Psychology) and Magic Resistance (3) special rules.

Questing Vow only. If the bearer of the Insignia of the Quest is ever reduced to 1 Wound, then the Knight instantly gains a Ward Save (3+) as long as they remain at 1 Wound. If the character suffers an attack that would kill him before he has gained this Ward save (such as Killing Blow or Multiple Wounds), he will be reduced to 1 Wound, then may attempt his Ward Save (3+) to stay alive and nullify any further wounds caused by the same hit.

Lord or Paladin only. One use only. The wearer of the Token of the Damsel ignores the first wounding Hit (after saves) suffered during the game.

The wearer of the Mantle of the Damsel Elena gains the Immunity (Killing Blow, Poisoned Attacks) special rule.

Arcane Items

The bearer of Prayer Icon of Quenelles and the unit she is with gain a +1 bonus to the Ward Save from the Blessing of the Lady.

The bearer may use the Sacrament of the Lady at the start of any Bretonnian Magic phase. The model adds 2D3 Power Dice to your power pool, but may not cast any spells herself that turn. Each time the Sacrament are used, roll a dice. On a 1 the model has run out of wafers and after that turn the Sacrament cannot be used for the remainder of the game.

The Verdant Heart gives the bearer a +D3 bonus to the result of their spell casting attempts from the Lore of Life. Roll for each spell casting attempt.

One use only. The Potion Sacre can be used before rolling the dice to cast or dispel a spell. After the dice are rolled, the player may add +1 to the result of one dice. This may cause Ultimate Power or prevent a Miscast.

Enchanted Items

Model on Warhorse only. The Mane of the Purebreed gives +1 Strength to all Warhorses in the unit the model is with.

This magic item will start to take effect at the end of the first phase during which the bearer or his unit suffers an unsaved wound. From that moment on, the bearer and any unit he is with cannot be wounded on better than a 3+ from any non-magical source.

One use only. The Battle Stone may be used at the start of any close combat phase. The bearer (but not any mount) gains +3 Attacks for this round of close combat.

Lord or Paladin only. The model wearing the Antlers of the Great Hunt and any unit they are with roll an additional dice when pursuing and discard the lowest result.

The bearer of the Braid of Bordeleaux and any unit they are with gain the Aquatic special rule.

Magic Standards

The unit carrying the Conqueror's Tapestry gains +1 Combat Resolution Bonus for the remainder of the game for every enemy unit destroyed in close combat or through pursuit.

One use only. The Twilight Banner can be used at the start of any of your Movement phases. For the remainder of the Movement phase, the unit gains the Ethereal special rule.

A unit carrying the Valorous Standard rolls 3D6 for all Leadership tests and discards the highest result.

Enemy units cannot choose Stand & Shoot as a charge reaction against the unit carrying the Banner of Chalons.

The Lore of the Lady

If a spell from the Lore of the Lady is successfully cast on a friendly unit, it may re-roll 1’s for Ward saves from the Blessing of the Lady until the start of the next Bretonnian Magic phase.

Steed of the Lady is an augment spell with a range of 18". The target unit will have Movement 10 and counts as Ethereal for the purposes of movement until the start of the next Bretonnian Magic phase. This spell only has an effect on mounted Knights. The caster can choose to increase the range of this spell to 36". If they do so, the casting value is increased to 8+.

Remains in Play. Mist of Châlons is an augment spell that targets the Wizard and any unit they are with. All enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.

Remains in Play. Doom of Dol is a spell with a range of 24". Name one enemy model to be "doomed" and one friendly character with any Vow within that range to slay him. While the spell is active, the chosen Knight will wound that model on a 2+ with the Ignores Armour Saves special rules. The caster can choose to increase the range of this spell to 48". If they do so, the casting value is increased to 9+.

Remains in Play. Beguilement of Blondel is a hex spell with a range of 24". The target becomes subject to Stupidity. The caster can choose to increase the power of the spell so the target unit halves their Leadership when taking the Stupidity test. If they do so, the casting value is increased to 12+.

Wrath of Righteousness is a direct damage spell that targets all enemy units within 12" of the caster. All target units suffer D6 Strength 4 hits with the Lightning Attacks special rule. The caster can choose to increase the range of this spell to target all enemy units within 18". If they do so, the casting value is increased to 15+.

Spiteful Glance is a direct damage spell with a range of 12" that targets a single model (even a character in a unit). If the spell is successfully cast, the enemy must take an Initiative test in order to avoid being turned into a frog. If it fails, they are transformed and cannot do anything except croak and hop around for the rest of the game. Remove the model as casualty with no saves allowed except Magic Resistance.

The Lady’s Virtue of Valour is an augment spell with a range of 12". Roll a D6; the result rolled is the number of characteristics the target unit may increase by 1, in the following order; WS, I, S, T, A, Ld. The effects lasts until the start of the next caster's Magic phase. The caster can choose to let the unit roll 2D6 and pick the highest result instead. If they do so, the casting value is increased to 18+.

Reference Chart

Unit Name

Troop Type

Base Size (mm)

Alberic of Bordeleaux

Infantry

20x20

Armand D’Aquitaine

Cavalry

25x50

Ballista

War Machine

60

Bertrand the Brigand

Infantry

20x20

Bohemond The Beastslayer

Cavalry

25x50

Bombard

War Machine

60

Bretonnian Lord

Infantry

20x20

Brigands

Infantry

20x20

Damsel of the Lady

Infantry

20x20

Faceless

Infantry

20x20

Field Trebuchet

War Machine

100

Foot Knights

Infantry

20x20

Grail Knights

Cavalry

25x50

Grail Pilgrims

Infantry

20x20

Grail Reliquae

Infantry

40x60

Gui Le Gros

Infantry

20x20

Herrimaults

Infantry

20x20

Hippogryph

Monster

50x50

Hippogryph Knights

Monstrous Cavalry

50x50

Hugo Le Petit

Infantry

20x20

Jasperre the Fair

Cavalry

25x50 or 40x40

Jules The Jester

Infantry

20x20

Knights Errant

Cavalry

25x50

Knights of The Realm

Cavalry

25x50

Louen Leoncoeur

Infantry

20x20

Mangonel

War Machine

75

Men-At-Arms

Infantry

20x20

Morgiana Le Fay

Infantry

20x20

Odo D’Outremer

Cavalry

25x50

Paladin

Infantry

20x20

Peasant Bowmen

Infantry

20x20

Peasant Mob

Infantry

20x20

Pegasus

Warbeast

25x50 or 40x40

Pegasus Knights

Cavalry

40x40

Priestess of Shallya

Infantry

20x20

Prophetess of the lady

Infantry

20x20

Questing Knights

Cavalry

25x50

Raynard the Hunter

Cavalry

25x50

Repanse De Lyonesse

Cavalry

25x50

Roland the Marshal

Cavalry

25x50

Royal Hippogryph

Monster

50x50

Royal Pegasus

Warbeast

40x40

Sacrosanctum of the Lady

Chariot

50x100

Sir Amalric of Gaudaron

Cavalry

25x50

Spirits of the Fay

Infantry

20x20

Squires

Infantry

20x20

Suliman the Saracen

Cavalry

25x50

Tancred, Duke of Quenelles

Cavalry

25x50

Templar Crusader

Infantry

20x20

The Green Knight

Cavalry

25x50

The Hermit Knight of Malmont

Cavalry

25x50

The Knight of the Perilous Lance

Cavalry

25x50

Tristan The Troubadour

Cavalry

25x50

Truffle Hounds

Warbeast

20x20

Unicorn

Warbeast

25x50

Warhorse

Warbeast

25x50

Yeomen

Cavalry

25x50