Warhammer: Unofficial 9th Edition

What is this?

In a nutshell, this is Unofficial Rules Website for the Unofficial 9th Edition of Warhammer Fantasy. I am not claiming to own the work of Mathias Eliasson, et al. I’m merely presenting their work in a new, more easily consumable way. Nor do I claim to own any of the worked owned by Games Workshop Limited. All Rights Reserved to their respective owners. I also created a similar site for Warhammer Fantasy: 8th Edition, which includes all of the Games Workshop errata and frequently asked questions.

Who do you think you are?

Me? Nobody. I’m just someone who loves WHFB. I’ve been playing Warhammer since the beginning of 5th edition. I love this game. I’m a fan. I want to have to Old World to live again and be easily accessible to all.

Okay, but what about the books that Mathias created?

They’re great, I love them. One of the first things I did when I found out about 9th was print and bind the rule book and army books for all of my armies. They proudly sit on my shelf next to the other BRBs and various AB. My goal here is not to replace the books, but rather make them more readily available in another medium. Nothing will replace the warm and fuzzy feeling of a book in your hands, but a website might settle a rules argument faster.

Why did you make this?

I started this project for a plethora of reasons. Most importantly, because I believe that the Unofficial 9th Edition is Warhammer the way it is supposed to be.

Explain yourself.

Warhammer is a game that has always struggled with balance. It seems like with each new edition there is a shift in the power meta as new army books are released. Army books released early in new editions tend to act as test subjects to find that power balance. Later army releases tend to be more powerful as a consequence of lessons learned by previous releases. And of course, some armies are never released for new editions. It was one of the founding principles of the Warhammer Armies Project. To bring balance to the force (game).

Game designers aren’t perfect and sometimes mechanics need to be buffed or nerfed based on how actual usage affects the gameplay. This is something that happens with digital games all the time. But this is a lot harder with games like Warhammer. GW could never really do it; FAQs and Errata only went so far.

Being driven by community feedback, has allowed 9E to make those balance changes and error fixes in ways that GW never really could. This is why I think 9E is the way Warhammer should be: a game that listens to its fan base and makes amendments as needed to create a better experience.

I believe this website can help with that vision.

The Discord channel, WAP website and Facebook group are great for the community but not the best for viewing the latest rule and unit updates. Plus players don’t have to make sure they have the latest version of the rule book printed to get the latest bug fix.

Having a website with a constantly updated set of rules will beneficial to everyone. It’s a resource where someone can quickly search a clarification, check unit stats, look up special rules and more.

Anything else?

Sure, let me keep these brief:

  • A website is much easier to read and reference on your phone

  • Having a quicker reference makes rules clarifications easier

  • The books are great (as previously mentioned) but some people may not want to worry about if their printed copy is the most up-to-date

  • I believe having the rules quickly accessible will help users, especially in the beginning

Finally, if done correctly and with community support, storing the rules data in a singular place could make updates across the board easier. Configurable data for Battlescribe and downloadable documents for import into desktop publishing software could just be the start.

Okay, we get it. Wrap it up.

I started this as a fan, to create a tool to help myself and others enjoy this game more and spread it to others. I hope it becomes as useful to you as I hope it will. I plan on keeping a Latest page with updates and roadmaps as things develop.